# Home Learning Activities

# The Rules

- Take turns to count forward with one shared counter!
- Players can choose to count on either 1, 2 or 3 steps, with each player continuing where their opponent ended.
- Players should be encouraged to say the numbers that they land on e.g. “I am going to count on 3 from 6…7,8,9!”
- The winner is the person who actually lands on 10.

- Change how the number of jumps is selected e.g. chosen at random (using a spinner, dice etc.), by the player, or by the opponent.
- Use number lines in context e.g. ruler, measuring scale, clock face, money.
- Swap ‘the thing’ to an every day object using Pim, e.g. play with eggs in an egg box.
- Start on 10 and make backwards jumps to zero!
- Swap ‘the thing’ to a place value quantity using Pim, e.g. bars of 10 on 100 square.
- Use sections of the number line e.g. 35 to 55 or 1.5 to 2.
- Change the length of the number line e.g. 0 to 20, 0 to 100.
- Vary place value of jumps e.g. 100, 200, 300 or 0.01, 0.02, 0.03
- Change the vocabulary that must be used e.g. ‘count on’, ‘jump forward’, ‘add’, ‘increase by’ etc.
- Play with each step on the Counting Along in 4 Ways Progress Drive.
- Vary the winning number, e.g. play to 9.
- Use array representation instead of a number line e.g. show numbers 0 to 10 and place counters to show jumps.